Location and Date

1550 E Dundee Rd Palatine IL 60074

September 15-16 2018


$50 Pre-Registration  (pre-reg open 7/1 – 8/31)

$60 On-Site Registration

T-shirts and Pitches will be available for pre-registration 7/1 to 7/31.  Only a limited number will be available for purchase on site.


This is the NAF US Major Tournament. NAF membership is required. If you are not a NAF member, you can either sign up at website or we will have a representative on site handling new memberships and renewals.


  • 6 games of Blood Bowl against opponents from all over the world
  • 1 Chaos Cup 2018 Coin
  • 2 Chaos Cup 2018 D6’s
  • Dice Bag with the 2018 Logo
  • 1 Limited Ed model from
  • 1 Chaos Cup 2018 Level 1 Raffle      Ticket

You Bring

• Painted team (Teams must have 3 colors and a finished base, numbered properly and skills visibly marked.  Failure to do so may result in disqualification from tournament)

• Blood Bowl pitch, templates, dugouts, ball, and dice

• Money for food/drinks

• Multiple copies of your roster if you did not pre-register


NAF Rules for Tournaments

NAF Team Lists

Both can also be found here.

• Special Play cards will not be used

• Piling On doesn’t require a team reroll

• All injuries reset after each game

• Apothecaries work as described in the rulebook

• Illegal Procedure will not be used

You are given 1,000,000 gold pieces to build your team. You may purchase players, rerolls, fan factor, coaches, and cheerleaders as normal with this money

Wizards, Journeymen, Special Play cards, and Mercenaries are NOT ALLOWED 

You may purchase any other inducements for your team, including Star Players

            Note: If you are including a Star Player, you must have 11 players on your team BEFORE hiring             him. Having 10 players plus a Star is not allowed. 

            Remember:  You cannot have the same Star Player as your opponent, if both of you attempt to             field the same player, then both of those players sit out for this game.  Also, you cannot use Igors            or Apothecaries on Star Players.

After team is built, you are given +150,000 gold pieces to buy Normal and/or Doubles skills

           Skills Normally available to that player type cost 20,000 each

           Skills that would require a doubles Roll cost 30,000 each

You MAY NOT purchase any stat upgrades

You may give each player up to 2 additional skills

            ie Human Blitzer can be given Mighty Blow & Dodge in addition to already having Block

Your team may only take up to 4 of each skill total

            ie 4 Dwarf Blockers can be given Guard, but you cannot give Guard to anyone else




8:00 - 8:30 Check In

8:30 - 9:00 Announcements

9:00 - 11:15 Round One

11:30 - 1:45 Round Two

1:45 - 2:45 Lunch

2:45 - 5:00 Round Three

5:15 - 7:30 Round Four


8:30 - 9:00 Announcements

9:00 - 11:15 Round 5

11:15 - 12:15 Lunch

12:15 - 2:30 Round 6

3:00 - 3:30 Awards



  • You must use the Chaos Cup 2018 D6’s you received in each of your games
  • You may use your own block dice provided they are from GW or the NAF.
  • You do not need to share dice


Before Round 6, but after you know who you are playing, you may award 2 mutations to your team

  • The players gaining the mutations must be the lineman position type (0-12 or 0-16) on your team and cannot have been given an additional skill increase for the tournament already
  • You must clearly mark which players have which mutation and make sure your opponent knows what you have chosen before the game begins
  • If your team race is a CHAOS, CHAOS PACT, NURGLE, or UNDERWORLD, or KHORNE team, you are an exception to the above “Linemen only” rule for awarding mutations. You can still only award a mutation to a  player that has not yet received an upgrade, but it can be any player type, not just 0-12 / 0-16


The #1 and #2 ranked coaches after Round 5 will be playing for the title of Chaos Cup Champion and 2nd place. The winner of this Top Table game is the Chaos Cup Champion. In case of a tie score in this Top Table game, the below bullet points will be used to determine the winner.

Pairings will be determined by wins, then tiebreakers based on the following, in this order:

  • Head to Head record
  • Strength of Schedule
  • Tournament Organizer discretion

Stunty Cup

The #1 and #2 ranked Stunty coaches after Round 5 will be playing for the title of Chaos Cup Stunty Cup Champion. The winner of this game is the Stunty Cup Champion. Pairings and tiebreakers determined the same way as the championship match at Top Table (above).

Stunty teams are:

  • Halfling, Goblin, Ogre, Lizardmen with no Saurus, Underworld with no Skaven
  • No star players are allowed for the above mentioned Lizardmen and Underworld teams


AWARDS (Tournament Organizer will break any ties)

  • Champion - Winner of Top Table in Round 6
  • 2nd Place - Loser of the Top Table round 6
  • 3rd Place – Highest ranked coach that wasn't at the Top Table
  • Best Defense - Team that allowed the fewest TDs (that did not win 1st-3rd)
  • Best Offense - Team that scored the most TDs  (that did not win 1st-3rd)
  • Most Brutal - Team that inflicted the most Casualties from Blocking (that did not win 1st-3rd)
  • I Am Chaos Award – Highest ranked coach using CHAOS, CHAOS PACT, NURGLE, UNDERWORLD, KHORNE
  • Best Comeback – Highest increase in standings after Round 2
  • Stunty Cup – Winner of the round 6 Stunty Cup match
    • Halfling, Goblin, Ogre, Lizardmen with no Saurus, Underworld with no Skaven
    • No star players are allowed for the above mentioned Lizardmen and Underworld teams
  • Best Sportsman - Best Sportsman as voted on by your peers
  • Wooden Spoon - Coach that finished ranked lowest